How Big is the Online Gaming Industry?
There are numerous ways to estimate the size of the online gaming industry, but one of the easiest is to look at the number of gamers around the world. This figure is much higher than you might think, as many games are now free to download. Pokemon Go alone made $1 billion in a single year, and Grand Theft Auto V earned $1 billion in three days. While these numbers aren’t entirely accurate, they do show that people are very enthusiastic about the games they play.
Online gaming addiction statistics
Online gaming statistics show that 94% of gamers are male, with only 6% of them being female. Despite being a popular pastime, many people have become addicted to games. While it is easy to blame your gaming addiction on the social aspects of gaming, statistics can also point to a darker side to the industry. Studies show that men are more likely to be addicted to video games than women, and that gaming time on weekdays is disproportionately longer than that of weekends.
Growth of the video game industry
The growth of the online video game industry will continue in the years to come, with the market projected to reach $159.3 billion by 2020. The Asia Pacific region will drive this growth, with nearly half of the market’s earnings coming from this region. Subscription gaming services and cloud gaming have opened up new avenues for income, beyond the sale of individual game titles and gear. Independent developers of these games can earn from social media streams and tournaments.
Number of gamers around the world
According to the DFC Global Gaming Index, there are over 2.5 billion active gamers worldwide. Nearly half of them play on mobile devices. Only 8% play on consoles. But those who do play on consoles spend a greater proportion of their time on them. Of all these gamers, 1.5 billion prefer PCs, while the remaining 4% play on all platforms. According to this report, Asian gamers account for the largest share of the total, accounting for nearly a third of the world’s gaming population.
Revenue of the video game industry
The online gaming industry will grow at a faster rate than the rest of the world’s entertainment sector, with an expected $32.9 billion revenue by 2020. This figure is fueled by the fact that more than 2.3 billion people play games globally, a growth rate that will increase to 5.3% by 2021. Games are played on all devices, including smartphones, tablets, and consoles. In fact, games have overtaken the music industry as the biggest industry in terms of revenue in 2016.
Microtransactions
There is no doubt that microtransactions have their place in the games industry. Without them, some of the best games would never exist. However, some companies have abused the practice 토토사이트 their own benefit. One such example is Ubisoft. Its monopolistic nature makes the company seem more like Mediatonic than a competitor. While this may be true in a limited sense, it does make the issue more complex.
Growth of the video game industry in Europe
According to a recent report, the European Union’s video game industry will be worth EUR23.3 billion by 2020, an increase of 22% from last year. This figure is higher than the GDP of some countries. According to the Interactive Software Federation of Europe, which focuses on the key European markets, consoles accounted for 47% of the overall revenue. Mobile games and ondemand/streaming made up only a small part of the total.